Ganondorf's forward smash no longer has extra reach when pivoted, removing one of the few approach options he had in the previous game, and making it harder for Ganondorf to whiff punish moves. A ton of work has been done to make his transition to Source Filmmaker as clean as possible. His dash attack had its lag reduced, which vastly improves its sourspot's combo potential. There are far, far too many interesting villains in the Nintendo catalog to do that. and join one of thousands of communities. Update 1.1.3 strengthened Dark Dive, which was previously considered one of the weakest and most situational moves in the game (although it is still one of Ganondorf's weakest moves), and made reverse Warlock Punch safer to use with the addition of armor, among other moderate buffs. However, while it has decent ending lag (interrupts on frame 45, being one frame faster than, A backfist. 15 items. Ganondorf (SSB4) - SmashWiki, the Super Smash Bros. wiki. Ganondorf gains both a quick speed boost during the move's duration. As such, he still must play very cautiously like in Brawl, patiently waiting and reading the opponent's movements before striking; additionally, the player should not be afraid to allow Ganondorf to trade blows due to his high endurance, but should also keep him onstage as much as possible due to his poor recovery. Its not a perfect recreation yet, but most of the frame data/attack properites and movement is 1-1. This is a very slight improvement from his ranking in Brawl, where he was the game's lowest-ranking character. I’ll post update in the comments. With his back facing the screen, Ganondorf punches his fist into his open palm, turns to face the screen and pumps his fist. Ganondorf is a slower, more powerful clone of Captain falcon, with the most powerful fully-charged Up Smash in the game. 14%/12% (ground), 15%/14% (air), 8% (landing), A dark magic-infused flying kick. Neutral Special. A crouching front kick. The villainous Gerudo, with his powerful sword and imposing statures, is a perfect fit for the fighting game, too. Ganondorf Frame Data. Second . Brings his hands together, then swings his right arm over his head. While Ganondorf does have better Out of Shield punish options due to his grab/dark dive's slightly increased range/higher reward and his jab's slightly faster speed, his Out of Shield game still remains extremely poor as his grab still has very poor range (in addition to having increased ending lag) and his jab and dark dive are still fairly slow options. His grab game, outside of Flame Choke, is also very lackluster, while his recovery is still easily exploitable due to being slow, linear and predictable. SMASH 4 Frame Data. The rest of his custom moves are ineffective as they offer very little bonuses over the default or other custom moves; the best example is Warlock Thrust, which has extremely minimal KO power and high ending lag to overwhelmingly outweigh its benefits of a larger hitbox and faster start-up. Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. 4. Because of his strength, Ganondorf has one of the strongest KO abilities in the game, as he is capable of racking up damage and KOing opponents in less than a few hits. In our last Smash tips article, we mostly focused on offensive tips and movement tech. This significantly hinders Ganondorf as instead of getting guaranteed followups or at least putting him at a consistent frame advantage for tech chases, this enforces Ganondorf to go for unreliable hard reads, and if Ganondorf reads incorrectly, he can very easily be punished. This has resulted in Ganondorf gaining a low amount of representation in tournaments, in addition to attaining below-average success. Ganon’s other moves, save for some frame data buffs / damage nerfs, could stay the same. While Ganondorf's faster air dodge and the removal of edge hogging most definitely help him, they do not help him as much as other returning veterans. As such, Ganondorf's true tier placing has remained in contention throughout the game's competitive lifespan. Ganondorf is the epitome of the archetype of super heavyweight: he is the fifth heaviest character in the game and possesses great power in exchange for slow mobility and poor frame data. Also, small characters, such as Kirby, can easily avoid his attacks due to the majority of his moves having short range, poorly placed hitboxes with low durations, while also extending his hurtboxes and makes him vulnerable to trading or simply being grabbed out of an attack despite being visually out of range. Public consensus on Ganondorf in Smash 4 has risen and fallen throughout the game's history despite his numerous direct buffs. Finally, his back aerial is a deceptively fast, safe and powerful KO move, as it starts up as fast as Captain Falcon's with relatively little lag and can autocancel in a short hop, despite its immense power. PLAYER. player. He isn’t. 48 For Super Smash Bros. Opponents too close upon its activation are buried, whereas those otherwise will be. jump to content. The best place for a player to learn and improve. I fucked around in Crazy Hand some months back because I wanted to play Smash 4 Mewtwo in Melee. (BTW flair your post.) This also removes momentum canceling which when combined with the introduction of rage, noticeably hinders Ganondorf's endurance. A magenta-colored, dark magic-infused flying kick that travels faster, farther and pierces opponents without slowing down on impact. Beat Classic Mode with Link or Zelda on 5.0 intensity or higher After completing either option, Ganondorf must be fought and defeated on Gerudo Valley. Moderate knockback, deals more damage if the tip of the attack connects. Mix ups - 3:26 6. Slow, combo meat, bad/predictable neutral, bad frame data for the most part, awful recovery, awful dis advantage state with not a good enough advantage state, etc Total frames is 79 in the air, 95 on level ground. RAW Paste Data Public Pastes. Ganondorf must then be defeated on Ganon's Tower. Screenshots. Active Frames 19-32. 25e - Chrom. In the air, Ganondorf flies diagonally downward and performs a powerful, 11%/9% (ground), 11%/8%/9%/7% (air), 6% (landing). All hitboxes except for the sourspot (the body hitbox) discharge, A delayed axe kick that produces an explosion. He possesses attacks that are on par with Bowser in terms of damage and knockback, with almost his entire moveset granting him the ability to KO under 150% or even 100% with ease, even if the opponent is in the middle of Final Destination. Overview - 0:06 2. Comments. Ganondorf's strongest throw, KOing 31% earlier than his forward throw, though its moderate ending lag means it has severely less combo potential in comparison. 33.4%. Hits twice, with the second hit dealing vertical knockback while also launching bystanders. For Super Smash Bros. It features his entire Melee / PM moveset with all frame / hitbox data, old animations, parameters / attributes and new GFX / SFX in the Smash 4 style to match the … Attacks Hitbox Active FAF Base Dmg. This page was last edited on 24 November 2015, at 19:16. Lastly, as much as rage improves Ganondorf's KO potential, his highly exploitable recovery and lack of practical KO setups means that he does not benefit as much from rage as other heavyweights or even some lighter weight characters, and it can naturally work against him by giving his opponent greater KO potential. Being a cloned move of Falcon Kick, Ganondorf will regain his midair jump after using this move in the air in Melee, aiding his horizontal recovery. Ganondorf's Dair is a very high risk, high reward sort of move.It kills off stage at 10 + % and can lead into footstool combos. After completing one of the two methods, Ganondorf must then be defeated on Gerudo Valley. Lastly, Ganondorf's opponent can no longer immediately act out of Dark Dive, making the move much less punishable when it connects (the move is also stronger in addition to this). Lylat - 5:42 6. Jabs, Tilts, and Dash Attack Edit. Very low knockback growth makes it useful for setting up into dash attack, neutral aerial, up aerial. SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. I've expressed my feelings before on how I thought Ganondorf is one of, if not, the hardest, character to balance in Smash 4 for multiple reasons. A player can use Ganondorf's forward aerial twice as a wall of pain or combine them with his down aerial for an effective Ken Combo. Strong hit/arm parry duration reduced (24 frames -> 16 frames) Strong hitbox size slightly reduced; Weak hitbox damage reduced (12 -> 10) All in all, Ganondorf is a powerhouse who can deal large amounts of damage in only a few hits and just as easily finish off an opponent with a single, well-placed attack, though he suffers from lackluster mobility, poorly placed hitboxes and reach, frame data, recovery, and lack of approaching and zoning options, forcing him to rely almost completely on punishes and mindgames. Smash 4Ganondorf Frame Data (, submitted 5 years ago by astormintodesert, [–]astormintodesert[S] 0 points1 point2 points 5 years ago* (0 children). However, I’m not opposed to the idea of Ganon having a sword. First being playable in “Super Smash Bros. Melee” for the Nintendo GameCube, he has been playable ever since. 126 . Neutral attack - Quick palm strike. Although tier-wise he was the third-to-top character in original beaten only by Pikachu and Fox, in Super Smash Bros. Melee, he became severely nerfed. Neutral attack - Quick palm strike. The move does benefit from the introduction of frame canceling, which does give it greater combo potential when performed, but the very high risk of performing the technique (due to its slow speed to set up and its sheer difficulty to perform) makes the technique extremely impractical, making Ganondorf's down aerial a much less potent move overall. When using both of these moves on his moveset, Ganondorf is granted a very efficient recovery and improved offensive prowess, as he can travel high distances while being exceedingly difficult to edgeguard without being punished. Ganondorf is the epitome of the archetypal heavyweight: he sacrifices speed and mobility for power and endurance, and has a tall frame. 19 Frame Startup. With 9% disparities, the stronger move beats the weaker move, resembling "priority". Lucas is a complex character who uses his PK Love, Rope Snake, and multi-purpose aerials to overwhelm opponents. Also, his high knockback and sluggish moves, his poor range as well as his terrible air speed all give him a very poor combo game, as he cannot easily or reliably pursue his opponents in the air while his aforementioned high power moves will almost always knock his opponents too far away for follow-ups. Flame Chain and Flame Wave are semi-viable alternatives to Flame Choke, with the former being a multiple hitting attack with decent horizontal knockback and the latter having high damage and strong KO power; however, both are laggier and sacrifice powerful combos, while the latter covers significantly less distance, to the point where it only reaches opponents directly in front of Ganondorf. His Warlock punch is one of the strongest attacks in the game, and will almost always KO if … Move Name ... Down-Smash 21% 4% 49 19-22, 29-32 47 N/A 14 Aerials Edit. Frame Data Edit. Finally, despite his status as a powerhouse, Ganondorf still possesses some moves that offer little reward due to their inability to combo reliably or KO at realistic percentages (with some not even KOing past 200%), such as his neutral attack's sourspot, neutral aerial's late hitboxes, Dark Dive, and all his throws. Tiers > SSBU > Ganondorf Ganondorf's Super Smash Bros. On a similar note, Ganondorf still possesses one of the slowest air dodges in the game, and its higher landing lag greatly hinders his ability to land, turning his air dodge into an easily exploitable landing option. Ganondorf's dash attack is weaker and has less range, although the late hit is much more potent. IASA Frame 47 . Very slow for a jab, but it is Ganondorf's quickest ground attack. His slowest but most rewarding moves, such as his up tilt and Warlock Punch, are more powerful and have received some added bells and whistles, making them slightly more useful (although they are still extremely risky). It also provides very long range, more traction on the ground and passes through shielding enemies. My balance philosophy is that each character needs a balance between frame data, mobility, and power. OoT Ganondorf made by myself. Also his frame data buffs don't mean much when everyone else got them too. Smash 4: Ganondorf. No, Since the down smash does 15% and Marth's jab only does a maximum of 5%, the down smash would straight up beat out the jab hit box, as it does over 9% more damage than jab. This offsets Ganondorf's powerful KO ability by forcing him to rely on reads and hard punishes, with few effective setups to end stocks via combos. This excitement, however would gradually die off following the Wii U release, as while many characters like Sheik and Diddy Kong benefited from the discovery of new tech and a better controller setup, Ganondorf proved to not be as mechanically intensive as many would have thought. Assuming this is Smash 4 since Ganon is mid tier in Melee. The opponent can, 10% (hit 1), 8% (ground throw), 10% (air throw), 4% (release). 6.1—21.0/25.0 His mobility is still abysmal and his frame data remains very poor despite being improved. ... Ganondorf Hitboxes and Frame Data. Text/code is available under CC-BY-SA.Licenses for other media varies. In some ways, Ganondorf's weaknesses from Brawl have been amplified. This page was last edited on 24 November 2015, at 19:16. His down aerial is the most powerful meteor smash in the game with low ending lag, and his up aerial's late hitbox is among the best gimps in the game with its semi-spike angle and high hitstun. As a result of these factors, Ganondorf still relies primarily on punishes and hard reads, and his weaknesses from Brawl are still prominent; however, he is commonly considered to fare better against difficult matchups, despite still being lackluster overall. dehaze. In earlier versions of Smash 4, Ganondorf was even worse, as the improvements to moves such as his jab, neutral aerial, Dark Dive and numerous other moves were not present, with Ganondorf overall having even worse frame data, range and KO power. Flame Choke and Flame Wave had their grab box ranges increased, while his previously ineffective Wizard's Foot and its custom variations were improved by having their damage outputs increased and their hitbox placements widened. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 31554 on r2-app-0c1c675fbfafb66d3 at 2020-12-05 21:24:11.369458+00:00 running a7f2daa country code: US. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hit 1) 7-8: 42: 7: 55/70/55/100: 20/20/50/20: 30/30/110/30: 17: 1-3, 38> Nair (Hit 1, Late) Ganon. Wario. For veteran characters from Smash 4, notes about how a move has changed in terms of frame data. Important: I downloaded these GIFs from multiple different sources. PLAYER HEAD ABOUT. Also has decent start-up and a wide hitbox that starts slightly behind Ganondorf's head. Ganondorf also has the lowest and safest ledge grab, allowing him to camp on the ledge effectively and giving him decent protection from opponents when hanging from a ledge. The most valuable collection of Super Smash Bros. Melee guides, technical data, and resources in the world. Okay Ganon Mains, my journey is nearly complete. Ganondorf is a slower, more powerful clone of Captain falcon, with the most powerful fully-charged Up Smash in the game. Ganondorf about to use Wizard's Foot on Palutena's Reflect Barrier. Good start-up and range, making it a decent out-of-shield. One of Ganondorf's most notable improvements was to his KO power. Complete the following: 1. It also starts on frame 6, making it Ganondorf's fastest aerial and his fastest starting move overall. An Essay by demariw". Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Why is Ganondorf Bad? Although weaker and slower than a Warlock Punch, it has. Also his frame data buffs don't mean much when everyone else got them too. I've found this quite helpful (and well organized) and I hope you do as well. Has actual, good KO power, but at the cost of combo potential, range and speed. those zelda models you keep seeing. Ganondorf's weakest smash attack, but fastest in terms of start-up, hitting on frame 15. His pivot grab has better range, but suffers from ending lag. Ganondorf's rolls have more ending lag, making them more punishable and overall worse, but his spot dodge in particularly took a rather major hit. Get an ad-free experience with special benefits, and directly support Reddit. Moderate knockback, deals more damage if the tip of the attack connects. 10%/5% (appearance), 10% (paralyze), 40%/30% (charge), Transforms into Ganon, his demonic beast form and rams into the opponent. Ganondorf has been significantly buffed via game updates. Using his side taunt while on Smash Ball standby. The punches can chain into each other, dealing very high knockback at moderate percentages and enables it to KO much more reliably than Dark Dive. Ganondorf's air speed was flat out decreased, now making it among the worst in the entire game (especially when considering the fact that most returning veterans have improved air speed). Franchise. smash 4 frame data. A shoulder tackle. I've found this quite helpful (and well organized) and I hope you do as well. Baits - 2:00 3. Who gets hit by sweet spot up smash - 2:24 4. group Updates. When considering his overall poor speed and frame data, this also makes it difficult for Ganondorf to close the gap between him and an opponent should he be going against a speedy foe, such as Sheik. ... 23 - Ganondorf. However, Ganondorf still remains significantly disadvantaged by his slow mobility, very sluggish frame data when compared to the cast, and large target, making him exceptionally susceptible to rushdowns, combos and projectile camping, in addition to giving him a linear approach. Players such as Gungnir and Matt Hazard were already earning impressive results, with the latter even defeating Mew2King in a now-infamous 3DS set. Crosses his arms and looks in the opposite direction while sporting a mocking smirk. Attacks Hitbox Active FAF Base Dmg. Login. While it is the strongest up tilt in the game, its immense 81 frames of starting lag make it the game's slowest standard move, thus an extreme "high risk, high reward" option. While Wizard's Dropkick is weaker, cannot meteor smash, and has slightly more ending lag when performed in the air, it is excellent against projectiles and for recovery, acting as a superior version of Flame Choke's recovery that does not leave him helpless while allowing Ganondorf to fly over projectiles while attacking. Lastly, Ganondorf overall does not benefit much from the game's universal changes. Subscribe. GANONDORF. Clear Classic Mode as Link or Zeldaon difficulty 5.0 or higher. However, while he has the third lowest jump and double jump heights, he still has the worst total jump height overall due to Kirby and Jigglypuff, the other lower height jumpers, possessing multiple midair jumps to counteract this. With 9% disparities, the stronger move beats the … However, while his custom moves address his recovery issues and make him a more dangerous character with better staying power, they are not allowed in the standard metagame. It also receives a damage and knockback bonus if used in the air, with these bonuses being stackable. MELEE SMASH 4 ULTIMATE. As such, Ganondorf is a high risk, high reward character; while he struggles in consistent high-level play, players that are very skilled with reads and mindgames can use his raw power to their advantage and end matches in a flash with the right strategy. Ganondorf. However, I’m not opposed to the idea of Ganon having a sword. Rendered by PID 31554 on r2-app-0c1c675fbfafb66d3 at 2020-12-05 21:24:11.369458+00:00 running a7f2daa country code: US. 8% disparities in ground moves allow them to clank. ABOUT. This is a cleaned up and enhanced version of Ganondorf from Super Smash Bros for Wii U. An Essay by demariw". As in previous games, Ganondorf remains as the game's archetypal super heavyweight, boasting high endurance, slow yet powerful moves that can KO very early, along with a capable edgeguarding game courtesy of hard-hitting aerials. Hopes were high when the game was released due to the very noticeable buffs and the very large benefit of the change of mechanics, with some players often drawing comparisons to his Melee self. This is further enhanced by the buffs to his mobility, combo game and already high power, in addition to the general changes to game mechanics patching up several key weaknesses he had in Brawl. Despite this, Ganondorf proved to be surprisingly popular in competitive play for a bottom-tier character, gaining a reputation as a "disrespectful" character thanks to his low tier standing and extravagant punishes. One of the most notable changes is that the use of Flame Choke for Ganonciding now consistently KOs the opponent before Ganondorf, allowing it to be used as a guaranteed win if both players in a one-on-one match are on their last stock. Things that … This also means that Ganondorf is much more susceptible to combos himself, with his large size and high weight/speed/gravity making him a prime target for combos. When combined with numerous other returning veterans having improved recoveries, along with a majority of newcomers possessing solid recoveries of their own, this consolidates Ganondorf's recovery as one of the absolute worst in the game. Flame Choke's and Dark Dive's lack of speed, distance and resilience allows Ganondorf to be knocked away by even the weakest of moves, despite the former's fearsome sacrificial KO potential. Ganondorf's greatest trait is his raw power. Ganondorf also has some benefits from the universal changes to Smash 4. For the character in other contexts, see,, Grounded, non-reversed Warlock Punch super armor frames, Grounded, reverse Warlock Punch super armor frames, A palm thrust. No, Since the down smash does 15% and Marth's jab only does a maximum of 5%, the down smash would straight up beat out the jab hit box, as it does over 9% more damage than jab. However, while Ganondorf gained a notable result in Umebura Japan Major 2017 with Gungnir placing 17th with solo Ganon (also upsetting Earth during the tournament), and he retains his placing at 53rd on the fourth and current tier list, this placing is now notable for not only having Ganondorf share the spot with Zelda, but also dropping back to being the second worst character alongside her, after the exclusion of Miis from the most recent tier list. Nevertheless, he is popular in the SSB4 community due to his extremely strong, over-the-top, and extravagant punishment options that can easily KO unaware opponents, with a number of dedicated players such as Gungnir, Vermanubis and Ray Kalm, some of which even use him as a solo main in tournaments despite his standing on the tier list. Welcome to Reddit's finest Super Smash Bros. community!. A legsweep performed from a flare, an acrobatic technique used in breakdancing and gymnastics. Hits on frame 8-9, and ends on frame 25 which makes it one of the slowest jabs in the game. Ganondorf also flat out lost access to his second fastest Out of Shield option (his landing Wizard's Foot), which notably hurts his Out of Shield game, especially from dealing with opponents from behind. Ganondorf's grab range is surprisingly short despite his size, while his physics, ineffective angles, and high knockback result in his throws having little follow-up, but are not strong enough to KO reliably. It also has more starting lag and ending lag. Wish me luck! Frame data from Kurogane Hammer and FrannDotExe. Best Match. This becomes especially evident with rage, making his punishes some of the most potent in SSB4, while several other moves have the ability to KO at exceedingly low percentages, such as an aerial reversed Warlock Punch (which one-hit KOs Mario with rage) and sweetspotted up tilt (which KOs middleweights at 33% near the ledge). Dr. Mario - 5.4 Worst Match. As in Super Smash Bros. Brawl, Hironori Miyata's portrayal of Ganondorf from The Legend of Zelda: Twilight Princess was repurposed for Smash 4, with mostly returning voice clips from Brawl, and in addition to some new ones sourced from the game. In terms of frame data, he’s not great. Example: If Mario's Fsmash Charge hold is 5, and startup is 15, then startup from charge release is 10. 41 landing lag is consistent as long as you land during the 79 frame animation. For other notable customs, Warlock Blade offers better utility over Warlock Punch due to its lower start-up, increased range, transcendent priority, and high shield damage, but replaces one of Ganondorf's best punishing options due to its reduced strength. Smash Ultimate couldn’t just fill up its roster with heroes. See the win percentage for Ganondorf vs every character matchup in Smash 4. smash cords. Ganondorf vs. Ike Super Smash Bros. 4 tiers, match-up votes and discussion Ganondorf ... Ike wins due to better Frame Data, better General Range (especially in the air), and a … Sorry for the shitty phone recording but I had to post this, a visual representation of how it feels to play ganondorf, Figured out today that you can actually set up a survivable Aerial Warlock Punch on Battlefield. Play 80 matches. Ganondorf is among the best edgeguarders in the game, as his powerful aerials are relatively fast for their immense power (excluding forward aerial and down aerial) and send foes far away from the stage even at medium percents, spelling trouble for any fighter without a long-distance recovery. In addition, his previously mentioned attributes give him high survivability and allows him to use rage to full effect, further boosting his already powerful moves at high percentages. The villainous Gerudo, with his powerful sword and imposing statures, is a perfect fit for the fighting game, too. close Report [server] Reason. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Why is Ganondorf Bad? Aside from being tied for having the sixth highest traction, Ganondorf's archetype is reflected in his other attributes: he is the fifth heaviest character, has the second slowest walking speed, the third slowest dashing and air speeds, moderately high falling speed, high gravity and is tied for the third lowest air acceleration. These matchup numbers are based off 3,678 games featuring Ganondorf in the SSB World database. As a result, an aerial reverse Warlock Punch is powerful enough to, 22%/18% (ground), 24%/20% (ground reverse), 24%/20% (air), 26%/22% (air reverse). In patch updates, this field will be "Changes from previous version" 39. 2019 MPGR Top 10. Combos - 2:39 5. Ganondorf is one such baddie. The frame of animation on a smash attack that gets repeated when you charge the move. by . my subreddits. Moves such as his smash attacks, neutral/forward/back aerials and Wizard's Foot have all seen improvements to their damage output and KO potential, with some of his other moves also seeing increases to their power. Ganondorf's mobility relative to the cast is even lower as well he has greater dashing speed, many other returning veterans saw even greater increases to their dashing speed, making it even easier for Ganondorf's opponent to rush him down or run away from him. dehaze. It has amazing disjoint and has abusable auto cancel frames. by Stratocaster, Standardtoaster, and SuperDoodleMan On Ganon vs. Falcon. Ground Attacks. Ever wanted to understand frame data in Super Smash Bros Ultimate? Smash 4 - Ganondorf: Up Smash Showcase Areas I cover: 1. Despite it being even stronger than his forward aerial, it is rather fast, with decent startup, low ending lag and moderate landing lag, alongside being able to autocancel from a, 13%/12% (clean), 12%/10% (mid), 8%/6% (late), A flip kick. I've expressed my feelings before on how I thought Ganondorf is one of, if not, the hardest, character to balance in Smash 4 for multiple reasons. 39 popular-all-random-users | AskReddit-news-funny-aww-pics-IAmA-todayilearned-worldnews-gaming-tifu-mildlyinteresting-movies-science-Showerthoughts-videos-Jokes-gifs-sports-television-TwoXChromosomes-OldSchoolCool-space As a result, he is collectively considered to have among the worst frame data in SSB4, along with Shulk, Palutena, and King Dedede. The first hit's overall weak power allows it to combo into the second kick, which has higher damage and KO power. Additionally, Ganondorf's overall physics leave him with very poor mobility and approaching options, which makes closing the distance or creating space considerably difficult for him, and he is easily zoned out by projectile characters due to him lacking a projectile himself. 17 frame animation of catching the crown. He also gets way more destroyed by Ultimate's top tiers than Smash 4 top tiers And since disadvantage means waaaaaay more in Ultimate he can't afford to lose neutral, meanwhile Smash 4 at least had some things (sort of). Additional Gameplay Resources in the Wiki. Smash Ultimate couldn’t just fill up its roster with heroes. Also deals powerful, mostly vertical knockback, allowing it to KO at high percents. He’s not bad though, he’s generally considered a mid to high tier character pick in Melee depending on your skill with the character. Up smash … Uncategorized. Ganondorf (ガノンドロフ, Ganondorf) returns in Super Smash Bros. Brawl.His design is based upon his appearance in The Legend of Zelda: Twilight Princess (although he isn't as tall, and is slightly bulkier). Ganondorf has also seen some other quality of life improvements. However, his improved power and miscellaneous buffs have made Ganondorf significantly more effective than in Brawl.

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